Reference
GAME RULES
How to play every game in the catalog. Pick a title for its full rules, or jump straight in.
AZUL
Tile-drafting strategy — pull colored tiles from shared factories, fill personal staging rows, score adjacency bonuses on a 5×5 wall.
CHEAT
Classic shedding-and-bluffing game — play cards face-down claiming a rank, opponents may challenge, wrong party picks up the pile.
CODENAMES
Team word-association game — Spymasters give one-word clues to help their team identify agents on a 5×5 word grid.
COMPILE
Programming-themed lane battler.
CORES OF CONQUEST
Solo civ-engine Phase 1 — claim a 12-node network and destroy the AI Core; balance Energy and Matter production against soldier-up-front investment.
COUP
The social deduction card game.
THE CREW
Cooperative trick-taking.
DECK OF DESTINY
Simultaneous-action tactical dueling — pick a card and action in secret, reveal at the same time, resolve through deterministic timing windows.
DUNGEON PACT
Solo expedition Phase 1 — Bound Adept descends an 8-node dungeon; Strike, Defend, or Escape Swarm enemies; reach the Exit alive.
EGYPTIAN RAT SCREW
Slap-the-pile chaos — burn through the deck, win face-card duels, and slap valid triggers fastest.
EUCHRE
Classic trick-taking partnership game — 4 players in 2 teams, 24-card deck, name trump and take 5 tricks per hand.
EXPLODING KITTENS
Hand-management elimination card game — draw cards, don't draw an Exploding Kitten (or defuse it if you do); last player standing wins.
GIN RUMMY
The classic two-player rummy.
GOBLIN GAUNTLET
Solo wave-survival Phase 1 — Berserker on a 3×3 arena vs three waves of Scavengers; chase a High Score Victory before HP hits 0.
HEARTS
Classic trick-taking avoidance game — avoid taking Hearts and the Queen of Spades, or take all of them to Shoot the Moon.
LOVE LETTER
Deduce, gamble, eliminate.
MERCHANT'S MARKET
Solo trader Phase 1 — buy Materials at Iron Republic, transport by caravan, sell at Sapphire Coast, reach 100 Gold to win.
MIREBOUND
Solo hex-expedition Phase 1 — cross a 5×5 Mire of Safe and Shallow tiles, fight Mire Crawlers, extract at any edge hex.
NERTZ
The multiplayer solitaire race — empty your Nertz pile onto shared foundations fastest.
PRESIDENT
The climbing card game — shed your hand fastest to rise from Scum to President.
RELIC RUN
Competitive expedition strategy — race through a collapsing modular world to extract powerful Relics before the map closes in.
SHADOW COUNCIL
Solo political duel Phase 1 — simultaneous-reveal commits vs 2 AI rivals; influence Government and Media to 15 Influence to win.
SPADES
Classic trick-taking partnership game — Spades always trump, bid your tricks, hit your bid (and watch the bags).
SPEED
Real-time 2-player shedding game — no turns; race to play cards from your hand to central piles going one rank up or down.
SPLENDOR
Engine-builder strategy game — collect gem tokens, buy gem cards for permanent discounts, attract nobles; first to 15 prestige wins.
STAR REALMS
The deckbuilder spaceship dogfight.
STRONGHOLD TABLEAU
Solo engine-builder Phase 1 — place structures on a 4×4 tableau across 10 Eras; chase Prestige Victory by chaining adjacency bonuses.
THE RESISTANCE
Hidden-role social deduction game — Resistance Operatives propose mission teams; hidden Spies sabotage; vote and read the table.
WAR
The classic card slugfest — flip cards, higher rank takes the pile, ties go to WAR.
WEIGHT OF CROWNS
Solo political duel Phase 1 — 10-round Crown battle vs 2 AI rivals; every offensive move costs Stability, but Stabilize keeps you alive.